DirectXShaderCompiler VS ShaderConductor

Compare DirectXShaderCompiler vs ShaderConductor and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages (by microsoft)
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DirectXShaderCompiler ShaderConductor
33 2
2,916 1,711
2.4% 1.5%
0.0 0.0
2 days ago over 1 year ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

ShaderConductor

Posts with mentions or reviews of ShaderConductor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing DirectXShaderCompiler and ShaderConductor you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

shaderc-rs - Rust bindings for the shaderc library.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

crosscore_dev - crosscore is a portable C++ library for graphics programming

macOS_Wine_builds - Official Winehq macOS Packages

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

slang - Making it easier to work with shaders

echo - A New Cross-Platform 2D 3D Game Engine