Start project on Metal, port to DX11?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • ShaderConductor

    ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

  • Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.

  • naga

    Universal shader translation in Rust

  • EDIT: There is also naga but it does not take HLSL as input: https://github.com/gfx-rs/naga but you can use DirectXShaderCompiler to compile to SpirV, then use naga to compile to Metal.

  • WorkOS

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  • DirectXShaderCompiler

    This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

  • EDIT: There is also naga but it does not take HLSL as input: https://github.com/gfx-rs/naga but you can use DirectXShaderCompiler to compile to SpirV, then use naga to compile to Metal.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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