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C++ directx-shader-compiler Projects
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DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10> We may support DXBC generation in Clang in the future (we mentioned that in the original proposal to LLVM). That work is unlikely to begin for a few years as our focus will be on supporting DXIL and SPIR-V generation first.
I appreciate this quote[0] from the microsoft camp. Setting clear expectations that something will not be done is a nice bit of fresh air.
[0] https://github.com/microsoft/DirectXShaderCompiler/issues/57...
NOTE:
The open source projects on this list are ordered by number of github stars.
The number of mentions indicates repo mentiontions in the last 12 Months or
since we started tracking (Dec 2020).
C++ directx-shader-compiler related posts
- Shader Compilation
- Apple's Game Porting Toolkit seems to have a D3DMetal.framework with full implementations of DirectX 12 to 9 on Metal
- Start project on Metal, port to DX11?
- Using WebGPU as a graphics API for native C++ applications
- What amazing things do you guys do with LLVM?
- Guess I can't run Cyberpunk!
- What kind of compilers are used for shader compilation, and is the field as rich in development and innovations as say gcc or llvm?
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A note from our sponsor - InfluxDB
www.influxdata.com | 28 Apr 2024
Index
Project | Stars | |
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1 | DirectXShaderCompiler | 2,916 |
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