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C++ dxil Projects
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DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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InfluxDB
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Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10> We may support DXBC generation in Clang in the future (we mentioned that in the original proposal to LLVM). That work is unlikely to begin for a few years as our focus will be on supporting DXIL and SPIR-V generation first.
I appreciate this quote[0] from the microsoft camp. Setting clear expectations that something will not be done is a nice bit of fresh air.
[0] https://github.com/microsoft/DirectXShaderCompiler/issues/57...
Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
C++ dxil related posts
- Shader Compilation
- Apple's Game Porting Toolkit seems to have a D3DMetal.framework with full implementations of DirectX 12 to 9 on Metal
- Start project on Metal, port to DX11?
- Using WebGPU as a graphics API for native C++ applications
- What amazing things do you guys do with LLVM?
- Guess I can't run Cyberpunk!
- What kind of compilers are used for shader compilation, and is the field as rich in development and innovations as say gcc or llvm?
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A note from our sponsor - InfluxDB
www.influxdata.com | 25 Apr 2024
Index
Project | Stars | |
---|---|---|
1 | DirectXShaderCompiler | 2,905 |
2 | ShaderConductor | 1,711 |
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