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Top 15 C++ opengl-e Projects
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2Project mention: Searching for Reliable Cross-Platform Rendering Framework (C/C++) | reddit.com/r/gamedev | 2023-01-19
Have you tried Filament? https://google.github.io/filament/
Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGLProject mention: Max zoom levels? | reddit.com/r/mapbox | 2022-03-26
Yes, I'm using the Flutter MapBox GL project (that uses the native implementation, which is mostly written in C++). I'm using vector tiles, and it's getting down to 1.35cm/pixel for iOS and .12cm/pixel for Android at my latitude; I believe this is level 22 for iOS and 25.5 for Android.
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Console-based GLSL Sandbox for 2D/3D shadersProject mention: Fun with real-time manipulation of glsl (shader) files | reddit.com/r/proceduralgeneration | 2022-07-02
I'm not an expert on glsl/shaders etc. but rather understand how to use Python to read values from hardware (ADC) and convert it to OSC, which, in turn, is passed on to glslViewer (https://github.com/patriciogonzalezvivo/glslViewer) ... it is glslViewer that does all the hard work of hot reloading .frag files as new uniform values are received.
OpenSceneGraph git repositoryProject mention: Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer | reddit.com/r/cpp | 2022-06-01
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
Tools for tracing OpenGL, Direct3D, and other graphics APIsProject mention: Opengl invalid operation error on glBindTexture (opengl 3.3 core) | reddit.com/r/opengl | 2022-10-26
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languagesProject mention: I'm sick of shader caches. The way Steam Deck handles them needs to improve: | reddit.com/r/SteamDeck | 2022-09-04
Real-time 3D visualization of space.Project mention: My daughter 6, is showing lots of interests on planets, stars, galaxies etc more than usual. Any advice that you did/wished you did, with your little ones?? | reddit.com/r/space | 2023-01-19
Write Clean C++ Code. Always.. Sonar helps you commit clean C++ code every time. With over 550 unique rules to find C++ bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.
2D and 3D map renderer using OpenGL ESProject mention: OpenStreepMap 2012 vs. 2022 | news.ycombinator.com | 2022-09-30
Khronos Vulkan, OpenGL, and OpenGL ES Conformance TestsProject mention: What coin will pump in 2023? | reddit.com/r/kucoin | 2022-12-28
Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
Examples for the Magnum C++11 graphics engine
Beatmup: image and signal processing library
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented designProject mention: Primeiro release da Supernova Engine | reddit.com/r/gamedevbr | 2023-01-26
Porting of Serious Sam: The Second Encounter for androidProject mention: Team Fontaine 2 - General Question and Discussion Thread | reddit.com/r/Genshin_Impact_Leaks | 2023-01-13
serious sam TSE (Tricky to install)
crosscore is a portable C++ library for graphics programmingProject mention: How to export Maya files to WebGL. | reddit.com/r/webgl | 2022-03-31
Alternatively you can write a script or plugin to save what you need from inside Maya scene. It's a bit of code, as an example of this approach here is a set of Houdini export scripts that I'm using for my own projects: https://github.com/schaban/crosscore_dev/tree/main/exp What you're getting from this approach is that data is represented in convenient way, and in many cases you don't need any preprocessing or special run-time representation to use the data (for example XCOL format for collision geometry in the scripts above already has BVH structure already baked-in to speed-up collision queries, you don't need to generate it upon loading, dynamic allocations are minimized etc.).
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C++ opengl-es related posts
Team Fontaine 2 - General Question and Discussion Thread
4 projects | reddit.com/r/Genshin_Impact_Leaks | 13 Jan 2023
What coin will pump in 2023?
1 project | reddit.com/r/kucoin | 28 Dec 2022
A770/A750 Performance in Minecraft Java?
1 project | reddit.com/r/intel | 27 Dec 2022
serious sam mobile port
1 project | reddit.com/r/SeriousSam | 26 Nov 2022
Performance of GL_POINTS vs compute shader for 1x1 quads
2 projects | reddit.com/r/GraphicsProgramming | 22 Nov 2022
How the SYCL spec gets updated
1 project | dev.to | 18 Nov 2022
2 projects | reddit.com/r/neoliberal | 27 Oct 2022
A note from our sponsor - InfluxDB
www.influxdata.com | 28 Jan 2023
What are some of the best open-source opengl-e projects in C++? This list will help you: