Performance of GL_POINTS vs compute shader for 1x1 quads

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  • compute_rasterizer

    Rendering Point Clouds with Compute Shaders

  • Compute rasterization has the potential to be faster if you do it correctly but unless you're drawing a lot of points (hundreds of millions or even billions) just use GL_POINTS.

  • VK-GL-CTS

    Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

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