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VK-GL-CTS reviews and mentions
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I have a problemo
In the C++ standard, there is nothing. But if you are searching for something that can qualify as a standard, try the Khronos Group libs, here: https://www.khronos.org/
- Performance of GL_POINTS vs compute shader for 1x1 quads
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Discussion Thread
Why does the Khronos group have so many standards? Do they really need all this?
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Linux M1 GPU driver passes 99% of the dEQP-GLES2 compliance tests
It's more than that, it's the official conformance tests:
https://github.com/KhronosGroup/VK-GL-CTS/blob/main/external...
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Compressed Texture Converter/Writer
https://www.khronos.org/ is the open standards body in charge of OpenGL and Vulkan. They’re pretty far from being a big commercial product maker ;)
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Why do so many game developers refuse to support anything but DirectX?
You may also want to take a look at the kronos group and who's part of it (AMD, Nvidia, INTEL, and a lot of tech giants) you will find they published a lot of standards broadly used and other open source works. https://www.khronos.org https://www.khronos.org/members/list
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A note from our sponsor - WorkOS
workos.com | 28 Mar 2024
Stats
KhronosGroup/VK-GL-CTS is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of VK-GL-CTS is C++.