VK-GL-CTS Alternatives
Similar projects and alternatives to VK-GL-CTS based on common topics and language
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
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filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
VK-GL-CTS reviews and mentions
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Compressed Texture Converter/Writer
https://www.khronos.org/ is the open standards body in charge of OpenGL and Vulkan. They’re pretty far from being a big commercial product maker ;)
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Haptics Industry Forum and Khronos forge cooperative liaison to bring haptics to the Metaverse
The Haptics Industry Forum (HIF) and The Khronos® Group have entered into a cooperative liaison agreement to foster synergy between the two organizations to encourage the integration of advanced haptics functionality into the Khronos OpenXR™ open standard for portable augmented and virtual reality, to enable broad availability of haptics in the metaverse and beyond. This agreement enables HIF and Khronos to collaborate with a shared goal to enable broad, cross-platform access to next-generation haptic feedback in XR applications, enabling rich multisensory experiences to reach beyond 3D visuals for the eyes and spatial audio for the ears – and include expressive haptics for touch.
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Metaverse app allows kids into virtual strip clubs
The true metaverse concept (not rebranded private apps like roblox, vrchat, second life, decentraland or horizons) will be based on an open set of standards, which are still in development.
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Why do so many game developers refuse to support anything but DirectX?
You may also want to take a look at the kronos group and who's part of it (AMD, Nvidia, INTEL, and a lot of tech giants) you will find they published a lot of standards broadly used and other open source works. https://www.khronos.org https://www.khronos.org/members/list
- The inventor of PlayStation thinks the metaverse is pointless
- Developers making games more Linux friendly
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Snow Crash
I think the Khronos Group could become something of an GMPG, with all their work on OpenXR and alike. But perhaps a DAO would be it as well.
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Khronos Prepares glTF 2.0 to Be Submitted as an International Standard
the missing WTF is gITF:
glTF (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by engines and applications ...
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fragmentDensityMapDynamic - what is this?
Vulkan conformance tests have example code presenting how it;s done. Look for keyword "dynamicDensityMap" to see differences between static and dynamic use case: https://github.com/KhronosGroup/VK-GL-CTS/blob/master/external/vulkancts/modules/vulkan/renderpass/vktRenderPassFragmentDensityMapTests.cpp
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Why make games for Linux if they don't sell? Because the nerds are just grateful to get something that works
Thanks Khronos, for the Vulkan conformance tests. I think they're a big reason why Vulkan games run so well.
Stats
KhronosGroup/VK-GL-CTS is an open source project licensed under Apache License 2.0 which is an OSI approved license.
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