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Top 5 C++ spir-v Projects
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / WineProject mention: Battle.net launcher issues | reddit.com/r/Lutris | 2023-01-29
Here is the link. Extract the file to ~/.local/share/lutris/runners/wine if you are using native lutris install. I prefer the tkg. Also update your dxvk and vkd3d versions - did you disable hardware acceleration in bnet? I manually install latest dxvk and vkd3d versions from their git pages - extract to ~/.local/share/lutris/runtime/dxvk or vkd3d. In Lutris, they will not appear in the dropdown list, so you type in the folder name that was created when you extracted the files (eg dxvk-2.1)
Lightweight and modular C++11 graphics middleware for games and data visualizationProject mention: Want to a 3D game without a game engine but not having to deal with opengl stuff ? | reddit.com/r/gamedev | 2022-12-09
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A generic post-processing injector for games and video software.Project mention: How can I fix my Reshade? | reddit.com/r/StarStable | 2023-02-03
Lmao all these people have you the WRONG explanation. You need to download the Full Add-on version of reshade. Reshade can be used to exploit largely competitive FPS games. Which is why when the normal version detects large amounts of server activity, it shuts all your effects off. Or they ‘flicker’ in other words. I believe the website is back up, so you should be able to download it from here. just make sure you snooze the version with full add-on support. It should be a larger button directly under the normal download button. After that, make sure you set it up right, including your depth buffer options. If you need anymore help, I always suggest Jess Northwoods video on V5.0+ and her channel in general. as well as the SSPC discord. which is full of people and tutorials that can help assist you further if needed.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.Project mention: Higher level language transpiling to GLSL? | reddit.com/r/shaders | 2022-07-12
you can also try this: https://github.com/KhronosGroup/glslang
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languagesProject mention: I'm sick of shader caches. The way Steam Deck handles them needs to improve: | reddit.com/r/SteamDeck | 2022-09-04
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C++ spir-v related posts
How to get out of this? I know that I have to use run and few commands for windows native but for wine?
1 project | reddit.com/r/wine_gaming | 27 Jan 2023
There's a huge difference in framerate limiters for games using Wine or Proton. Interesting for competitive gamers!
1 project | reddit.com/r/linux_gaming | 27 Jan 2023
My gta 4 gets bad fps but whenever I benchmarked it with the same settings it ran smoothly. Does anyone know how to fix this problem?
1 project | reddit.com/r/pcmasterrace | 26 Jan 2023
Intel Arc Graphics Driver 184.108.40.20690 Beta released
1 project | reddit.com/r/intel | 26 Jan 2023
How Do I Go About Debugging This? Diablo 2 Resurrected on Linux.
3 projects | reddit.com/r/linux_gaming | 25 Jan 2023
DXVK Version 2.1 Released with Early HDR Support (in very limited scenarios)
1 project | reddit.com/r/Boiling_Steam | 24 Jan 2023
DXVK 2.1 Adds HDR Support, Shader Compilation Improvements
1 project | reddit.com/r/SteamPlay | 24 Jan 2023
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www.influxdata.com | 3 Feb 2023
What are some of the best open-source spir-v projects in C++? This list will help you: