ShaderConductor
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ShaderConductor | echo | |
---|---|---|
2 | 1 | |
1,711 | 915 | |
1.5% | - | |
0.0 | 8.0 | |
over 1 year ago | 6 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderConductor
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Start project on Metal, port to DX11?
Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
- I'm sick of shader caches. The way Steam Deck handles them needs to improve:
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What are some alternatives?
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
CubiCAD - A fast and modern vulkan based rendering engine
shaderc-rs - Rust bindings for the shaderc library.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.
reshade - A generic post-processing injector for games and video software.
crosscore_dev - crosscore is a portable C++ library for graphics programming
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
spirv_cross - Safe Rust wrapper around SPIRV-Cross