ShaderConductor
spirv_cross
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ShaderConductor | spirv_cross | |
---|---|---|
2 | 2 | |
1,711 | 86 | |
1.5% | - | |
0.0 | 0.0 | |
over 1 year ago | 9 months ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderConductor
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Start project on Metal, port to DX11?
Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
- I'm sick of shader caches. The way Steam Deck handles them needs to improve:
spirv_cross
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Request for porters, think about the end user a little more :C
These are included in the extended examples from the repo.
What are some alternatives?
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
wgpu-mc - Rust-based replacement for the default Minecraft renderer
shaderc-rs - Rust bindings for the shaderc library.
opencv-rust - Rust bindings for OpenCV 3 & 4
NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.
spirq-rs - Light weight SPIR-V reflection library
crosscore_dev - crosscore is a portable C++ library for graphics programming
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
echo - A New Cross-Platform 2D 3D Game Engine
SPIRVSmith - A differential testing tool targeting SPIRV based on structured fuzzing techniques