ShaderConductor VS black_hole_shader

Compare ShaderConductor vs black_hole_shader and see what are their differences.

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages (by microsoft)

black_hole_shader

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars. (by ebruneton)
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ShaderConductor black_hole_shader
2 1
1,711 131
1.5% -
0.0 0.0
over 1 year ago over 3 years ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShaderConductor

Posts with mentions or reviews of ShaderConductor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

black_hole_shader

Posts with mentions or reviews of black_hole_shader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ShaderConductor and black_hole_shader you can also consider the following projects:

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

shaderc-rs - Rust bindings for the shaderc library.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

crosscore_dev - crosscore is a portable C++ library for graphics programming

Simulations

spirv_cross - Safe Rust wrapper around SPIRV-Cross

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

echo - A New Cross-Platform 2D 3D Game Engine

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2