black_hole_shader VS glslang

Compare black_hole_shader vs glslang and see what are their differences.

black_hole_shader

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars. (by ebruneton)

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)
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black_hole_shader glslang
1 6
131 2,829
- 2.3%
0.0 9.4
over 3 years ago 4 days ago
C++ C++
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

black_hole_shader

Posts with mentions or reviews of black_hole_shader. We have used some of these posts to build our list of alternatives and similar projects.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

What are some alternatives?

When comparing black_hole_shader and glslang you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Simulations

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.