glslang VS SPIRV-Cross

Compare glslang vs SPIRV-Cross and see what are their differences.

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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glslang SPIRV-Cross
6 10
2,829 1,907
2.1% 2.0%
9.4 9.0
3 days ago 11 days ago
C++ GLSL
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing glslang and SPIRV-Cross you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

naga - Universal shader translation in Rust

SPIRV-VM - Virtual machine for executing SPIR-V

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

meson - The Meson Build System

rivi-loader - Vulkan Compute program loader in Rust

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

vulkan-guide - Introductory guide to vulkan.