SPIRV-Cross VS rivi-loader

Compare SPIRV-Cross vs rivi-loader and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)

rivi-loader

Vulkan Compute program loader in Rust (by rivi-lang)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
SPIRV-Cross rivi-loader
10 5
1,905 15
1.9% -
9.0 4.1
7 days ago 8 months ago
GLSL Rust
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

rivi-loader

Posts with mentions or reviews of rivi-loader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

What are some alternatives?

When comparing SPIRV-Cross and rivi-loader you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Vulkan - Examples and demos for the new Vulkan API

naga - Universal shader translation in Rust

neovide - No Nonsense Neovim Client in Rust

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

wgpu - Cross-platform, safe, pure-rust graphics api.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

vulkano - Safe and rich Rust wrapper around the Vulkan API

vulkan-guide - Introductory guide to vulkan.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.