glslang VS glslcc

Compare glslang vs glslcc and see what are their differences.

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)

glslcc

GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang (by septag)
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glslang glslcc
6 3
2,822 499
2.1% -
9.4 0.0
7 days ago over 2 years ago
C++ C++
GNU General Public License v3.0 or later BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

glslcc

Posts with mentions or reviews of glslcc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-04.

What are some alternatives?

When comparing glslang and glslcc you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

niceshade - A wrapper for DirectXShaderCompiler and SPIRV-cross

SPIRV-VM - Virtual machine for executing SPIR-V

naga - Universal shader translation in Rust

meson - The Meson Build System

reshade - A generic post-processing injector for games and video software.

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

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