glslang VS black_hole_shader

Compare glslang vs black_hole_shader and see what are their differences.

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)

black_hole_shader

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars. (by ebruneton)
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glslang black_hole_shader
6 1
2,829 131
2.3% -
9.4 0.0
3 days ago over 3 years ago
C++ C++
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

black_hole_shader

Posts with mentions or reviews of black_hole_shader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing glslang and black_hole_shader you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Simulations

SPIRV-VM - Virtual machine for executing SPIR-V

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

meson - The Meson Build System

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2