black_hole_shader VS Simulations

Compare black_hole_shader vs Simulations and see what are their differences.

black_hole_shader

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars. (by ebruneton)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
black_hole_shader Simulations
1 1
131 1
- -
0.0 4.5
over 3 years ago 6 months ago
C++ C++
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

black_hole_shader

Posts with mentions or reviews of black_hole_shader. We have used some of these posts to build our list of alternatives and similar projects.

Simulations

Posts with mentions or reviews of Simulations. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing black_hole_shader and Simulations you can also consider the following projects:

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Game-of-Life - Simulates Conway's Game of Life Algorithm

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2