glslcc
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang (by septag)
reshade
A generic post-processing injector for games and video software. (by crosire)
glslcc | reshade | |
---|---|---|
3 | 784 | |
499 | 3,799 | |
- | - | |
0.0 | 9.7 | |
over 2 years ago | 4 days ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glslcc
Posts with mentions or reviews of glslcc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-04.
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An introduction to Shader Art Coding
I was able to find a project on Github (https://github.com/septag/glslcc), which claims to convert glsl to hlsl using spirv cross. I haven't tried it, however. I remembered running across it recently doing similar google searches on shaders.
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Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
For cross compiling you can look at https://github.com/septag/glslcc - which uses SPIRV-Cross too.
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niceshade - convert HLSL to SPIR-V, GLSL, or Metal Shading Language
..or glslcc: https://github.com/septag/glslcc
reshade
Posts with mentions or reviews of reshade.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-07.
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Jagged edges on everything, regardless of AA settings
If you are interested in making it look even better, then installing ReShade and adding FSAA there also makes a huge improvement over the best settings in game.
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For Artwork Creators: How to make a proper fog of war?
Reshade is popularly used with a vast variety of presets to change the atmosphere, anything works which you find appealing. I like u/Gwnf5066 presets.
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Utah motion shoots! I've installed reshade yesterday and I'm in LOVE! Comment what map and car you'd like to see me do next! Have a good one fellas!
Reshade.me!
- Blurry textures after ~20-30 meters.
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Rebelfleet meets CIS Remnants in the atmossphere of Bespin. Some cinematic shots.
https://steamcommunity.com/sharedfiles/filedetails/?id=1770851727 + https://reshade.me/
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more realistic graphics part II
I spend some time today and klicked through various reshade filters (free download at https://reshade.me ). They can be turned on and off ingame via hotkey, live-changed during the game and have (almost) no performance hit. They also do not declare as a Warno Mod and hence are fully compatible with multiplayer, ranked games etc. As I am not a pro in shaders and such stuff, it was a process of trial and error.
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Starfield Optimization for Integrated NVIDIA GPUs (4gb - 8 gb Vram)
Download Reshade if you want to use CAS Sharpening (make sure to activate it by pressing 'Home' button once you're back in Starfield) since DLSS doesn't have one atm
- PSA(PC): Graphics looking blurry? Colors bland and washed out? Install ReShade.
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PC Optimization Guide
ReShade - https://reshade.me
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The Thing for windows with sickmod and HD texture pack.
reshade
What are some alternatives?
When comparing glslcc and reshade you can also consider the following projects:
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
crt-royale-reshade - A port of crt-royale from libretro to ReShade
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Reshade-Unlocked - A generic post-processing injector for games and video software.
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
ffxiv-material-ui - Material UI mod for FFXIV
niceshade - A wrapper for DirectXShaderCompiler and SPIRV-cross
d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
naga - Universal shader translation in Rust
FFXIVQuickLauncher - Custom launcher for FFXIV
SideFXLabs
dxvk-async