glslcc
glslang
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glslcc | glslang | |
---|---|---|
3 | 6 | |
499 | 2,822 | |
- | 2.1% | |
0.0 | 9.4 | |
over 2 years ago | 8 days ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glslcc
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An introduction to Shader Art Coding
I was able to find a project on Github (https://github.com/septag/glslcc), which claims to convert glsl to hlsl using spirv cross. I haven't tried it, however. I remembered running across it recently doing similar google searches on shaders.
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Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
For cross compiling you can look at https://github.com/septag/glslcc - which uses SPIRV-Cross too.
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niceshade - convert HLSL to SPIR-V, GLSL, or Metal Shading Language
..or glslcc: https://github.com/septag/glslcc
glslang
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Question about installing GLSL linter
One of the requirements is the OpenGL shader validator here
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Higher level language transpiling to GLSL?
you can also try this: https://github.com/KhronosGroup/glslang
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Need guidance on SPIRV reflection
So I use the glslang project, which is the reference compiler for glsl, to get my SPIRV. It's not as fast, but that's not a concern for me.
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What happened to dev-util/glslang?
It fetches release sdk-1.2.198.0.
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Semi-Fix for low framerate after a few games
glslang compiler
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What HLSL->SPIR-V compiler to use?
From what I can tell, both glslang/shaderc and Microsoft's DirectXShaderCompiler can compile HLSL to SPIR-V code. Is there a consensus on which of these is the better compiler? (wrt to accuracy, optimisations, feature completeness, etc.)
What are some alternatives?
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
niceshade - A wrapper for DirectXShaderCompiler and SPIRV-cross
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
naga - Universal shader translation in Rust
SPIRV-VM - Virtual machine for executing SPIR-V
reshade - A generic post-processing injector for games and video software.
meson - The Meson Build System
SideFXLabs
black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.