glslcc VS SideFXLabs

Compare glslcc vs SideFXLabs and see what are their differences.

glslcc

GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang (by septag)
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glslcc SideFXLabs
3 2
499 942
- 1.7%
0.0 9.1
over 2 years ago 4 days ago
C++ C++
BSD 2-clause "Simplified" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslcc

Posts with mentions or reviews of glslcc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-04.

SideFXLabs

Posts with mentions or reviews of SideFXLabs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing glslcc and SideFXLabs you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

sift3 - Repository sifter and hardlinker

SHADERed - Lightweight, cross-platform & full-featured shader IDE

ShoreWaves - A minimalist GUI to generate shore Gerstner waves.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

BubbleH - :white_circle: Soap film implementation in Sidefx Houdini

niceshade - A wrapper for DirectXShaderCompiler and SPIRV-cross

HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.

naga - Universal shader translation in Rust

reshade - A generic post-processing injector for games and video software.

sokol - minimal cross-platform standalone C headers

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.