glslcc VS bgfx

Compare glslcc vs bgfx and see what are their differences.

glslcc

GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang (by septag)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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glslcc bgfx
3 71
499 14,383
- -
0.0 9.3
over 2 years ago 6 days ago
C++ C++
BSD 2-clause "Simplified" License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslcc

Posts with mentions or reviews of glslcc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-04.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing glslcc and bgfx you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

SHADERed - Lightweight, cross-platform & full-featured shader IDE

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

niceshade - A wrapper for DirectXShaderCompiler and SPIRV-cross

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

naga - Universal shader translation in Rust

sokol - minimal cross-platform standalone C headers

reshade - A generic post-processing injector for games and video software.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2