An introduction to Shader Art Coding

This page summarizes the projects mentioned and recommended in the original post on /r/programming

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  • glslcc

    GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

  • I was able to find a project on Github (https://github.com/septag/glslcc), which claims to convert glsl to hlsl using spirv cross. I haven't tried it, however. I remembered running across it recently doing similar google searches on shaders.

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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