Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • SHADERed

    Lightweight, cross-platform & full-featured shader IDE

  • If you specifically want to learn shader programming then https://shadered.org/ is a lot more practical than Shadertoy.

  • cgltf

    :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

  • If you want to go all the way, https://learnopengl.com/ is a favorite around here. You could build a glTF viewer from scratch starting from that tutorial and https://github.com/jkuhlmann/cgltf and eventually building towards https://google.github.io/filament/Filament.html or whatever wacky artsy direction you like.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • If you want to go all the way, https://learnopengl.com/ is a favorite around here. You could build a glTF viewer from scratch starting from that tutorial and https://github.com/jkuhlmann/cgltf and eventually building towards https://google.github.io/filament/Filament.html or whatever wacky artsy direction you like.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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