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Top 8 C++ D3d9 Projects
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Project mention: Linux gaming is faster because Windows APIs are becoming Linux kernel features | news.ycombinator.com | 2026-05-13
I think the actual answer you are looking for is this paragraph:
> These old workarounds got subtle edge cases wrong in ways that produced occasional hitches, deadlocks, or weird behavior in specific games, which are bugs that don't show up on benchmark charts but can absolutely ruin individual experiences. NTSYNC fixes those at the source by matching Windows behavior exactly, and that means as soon as your favorite distro moves to the new kernel version, whether it be Bazzite, CachyOS, Fedora, or a flavor of Ubuntu, they all get this much-needed fix.
That's the crux of the article. NTSYNC isn't faster, it's more "correct". Most games are around the same level of performance, with certain outliers both ways. Right now there isn't anything performance wise that Linux has to do that would impact all games. Just tweaks and additions to the different layers [1][2][3] in the same way driver vendors do. Much of the poor performance is for API violations and other shenanigans.
1: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/uti...
2: https://github.com/doitsujin/dxvk/blob/master/src/util/confi...
3: https://github.com/HansKristian-Work/vkd3d-proton/blob/maste...
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DirectX-Wrappers
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
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Project mention: d3d9-webgl — Run Legacy D3D9 Code in the Browser Without Rewriting It | dev.to | 2026-03-05
GitHub: d3d9-webgl
C++ D3d9 discussion
C++ D3d9 related posts
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Jagged edges on everything, regardless of AA settings
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For Artwork Creators: How to make a proper fog of war?
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Utah motion shoots! I've installed reshade yesterday and I'm in LOVE! Comment what map and car you'd like to see me do next! Have a good one fellas!
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Blurry textures after ~20-30 meters.
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Rebelfleet meets CIS Remnants in the atmossphere of Bespin. Some cinematic shots.
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Apitrace – trace and replay OpenGL, Direct3D, and DirectDraw APIs calls
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more realistic graphics part II
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A note from our sponsor - SaaSHub
www.saashub.com | 6 Jun 2026
Index
What are some of the best open-source D3d9 projects in C++? This list will help you:
| # | Project | Stars |
|---|---|---|
| 1 | dxvk | 17,252 |
| 2 | reshade | 5,216 |
| 3 | apitrace | 2,826 |
| 4 | d3d8to9 | 1,191 |
| 5 | DirectX-Wrappers | 243 |
| 6 | xray-15 | 181 |
| 7 | Reshade-Unlocked | 112 |
| 8 | d3d9-webgl | 62 |