SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)

SPIRV-Cross Alternatives

Similar projects and alternatives to SPIRV-Cross

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better SPIRV-Cross alternative or higher similarity.

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Reviews and mentions

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-12.
  • Finally managed to make my own shading language working! (need some opinion about the lang)
    reddit.com/r/vulkan | 2021-04-12
  • Need a little help with shaders.
    reddit.com/r/gamedev | 2021-02-18
    For your own engine, use the format your API uses. If you need crossplatformness, there is a new path available. Write your shaders in a language that compiles to SPIR-V (HLSL/GLSL are the most obvious languages), and then use SPIR-V Cross to compile the SPIR-V back to HLSL/GLSL for other API to consume.
  • Getting descriptors from SPIRV
    reddit.com/r/vulkan | 2021-01-01


Basic SPIRV-Cross repo stats
6 days ago

KhronosGroup/SPIRV-Cross is an open source project licensed under Apache License 2.0 which is an OSI approved license.

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