Reflection on shaders to determine uniforms, samplers, attributes, etc.

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  • vulkan-guide

    Introductory guide to vulkan. (by vblanco20-1)

  • I've been using vkguide to learn Vulkan and on this page it mentions:

  • SPIRV-Reflect

    SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

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  • SPIRV-Cross

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

  • Aside from SPIRV-Reflect, if you're using SPIRV-cross to cross compile your shaders, there is also a --reflect arg you can pass which spits out reflection info in JSON format. We already need to cross compile from spirv, so it just removes a tool in the chain to depend on.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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