Is it possible to get set number from uniform block reflection in glslang?

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  • SPIRV-Reflect

    SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

  • You might be able to get it with https://github.com/KhronosGroup/SPIRV-Reflect ?

  • SPIRV-Cross

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

  • Just for reference, the library I'm using (both for compiling the shaders and for reflection), is SPIRV-Cross by the Khronos Group and here you have the docs for the reflection API. I wanted to check out `glslang` but honestly this one so far has worked like a charm.

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