Need a little help with shaders.

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  • SPIRV-Cross

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

  • For your own engine, use the format your API uses. If you need crossplatformness, there is a new path available. Write your shaders in a language that compiles to SPIR-V (HLSL/GLSL are the most obvious languages), and then use SPIR-V Cross to compile the SPIR-V back to HLSL/GLSL for other API to consume.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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