ShaderConductor
shaderc-rs
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ShaderConductor | shaderc-rs | |
---|---|---|
2 | 1 | |
1,711 | 252 | |
1.5% | 2.8% | |
0.0 | 4.5 | |
over 1 year ago | about 2 months ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderConductor
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Start project on Metal, port to DX11?
Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
- I'm sick of shader caches. The way Steam Deck handles them needs to improve:
shaderc-rs
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Help: how to link libstdc++ to a Cargo project?
The shaderc-rs readme has some good advice on how to use it in your project.
What are some alternatives?
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
crosscore_dev - crosscore is a portable C++ library for graphics programming
reshade - A generic post-processing injector for games and video software.
black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
thindx - Thin DirectX wrappers for Rust.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
echo - A New Cross-Platform 2D 3D Game Engine