Rust Vulkan

Open-source Rust projects categorized as Vulkan

Top 23 Rust Vulkan Projects

  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • Project mention: 3D and 2D: Testing out my cross-platform graphics engine | news.ycombinator.com | 2024-04-02
  • gfx

    [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • vulkano

    Safe and rich Rust wrapper around the Vulkan API

  • Project mention: Hey Rustaceans! Got a question? Ask here (16/2023)! | /r/rust | 2023-04-17

    There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.

  • ash

    Vulkan bindings for Rust

  • Project mention: Going beyond build.rs: introducing cargo-px | /r/rust | 2023-05-02

    If you want to automate the creation of certain code that will be nested under the src directory, and committed into source control, there are a variety of ways to do that. One option is to create a sub-crate in your project that does the code-gen and you can run it as needed. The ash project is an example of this.

  • rust-skia

    Rust Bindings for the Skia Graphics Library

  • Project mention: Integrate with Skia GL | /r/GTK | 2023-08-23

    The only example that shedded some light on the integration was gtk4 + femtovg. So I mimicked the example, using gtk4-rs and Skia's rust bindings. I had some code similar to the following inside a subclass of GLArea to setup Skia's DirectContext, but it failed:

  • luminance-rs

    Type-safe, type-level and stateless Rust graphics framework

  • Project mention: Introducing posh: Type-Safe Graphics Programming in Rust | /r/rust | 2023-06-04

    gives me same vibes as https://github.com/phaazon/luminance-rs

  • rend3

    Easy to use, customizable, efficient 3D renderer library built on wgpu.

  • Project mention: Meta Releases Intermediate Graphics Library | news.ycombinator.com | 2023-07-07

    The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title.

    [1] https://raw.githubusercontent.com/BVE-Reborn/rend3/trunk/exa...

    [2] https://github.com/BVE-Reborn/rend3/blob/trunk/examples/scen...

    [3] https://video.hardlimit.com/w/sFPkECUxRUSxbKXRkCmjJK

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • rendy

    State of the art "build your own engine" kit powered by gfx-hal

  • wluma

    Automatic brightness adjustment based on screen contents and ALS

  • wgpu-mc

    Rust-based replacement for the default Minecraft renderer

  • vulkan-tutorial-rust

    Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.

  • shaderc-rs

    Rust bindings for the shaderc library.

  • vulkanalia

    Vulkan bindings for Rust.

  • screen-13

    Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.

  • memtest_vulkan

    Vulkan compute tool for testing video memory stability

  • Project mention: Vulkan compute tool for testing video memory stability | news.ycombinator.com | 2024-02-09
  • yakui

    yakui is a declarative Rust UI library for games

  • vulkan-tutorial-rs

    Vulkan tutorial written in Rust using Ash

  • pilka

    Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.

  • spirq-rs

    Light weight SPIR-V reflection library

  • INOX

    Rust Game engine integrated in Blender [WebGPU ready] (by gents83)

  • spirv_cross

    Safe Rust wrapper around SPIRV-Cross

  • gpu-alloc

    Implementation agnostic memory allocator for Vulkan-like APIs

  • rustracer

    Vulkan path tracing with Rust (by KaminariOS)

  • Project mention: Rustracer-0.2.0: skinning animation with compute shader and major bug fixes | /r/GraphicsProgramming | 2023-04-23

    Github link.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2024-04-02.

Rust Vulkan related posts

Index

What are some of the best open-source Vulkan projects in Rust? This list will help you:

Project Stars
1 wgpu 10,846
2 gfx 5,325
3 vulkano 4,297
4 ash 1,693
5 rust-skia 1,314
6 luminance-rs 1,086
7 rend3 1,016
8 rendy 815
9 wluma 547
10 wgpu-mc 440
11 vulkan-tutorial-rust 413
12 shaderc-rs 250
13 vulkanalia 231
14 screen-13 231
15 memtest_vulkan 228
16 yakui 205
17 vulkan-tutorial-rs 136
18 pilka 122
19 spirq-rs 107
20 INOX 101
21 spirv_cross 86
22 gpu-alloc 84
23 rustracer 64
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com