ShaderConductor VS NFSC_CustomVT

Compare ShaderConductor vs NFSC_CustomVT and see what are their differences.

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages (by microsoft)

NFSC_CustomVT

A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon. (by xan1242)
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ShaderConductor NFSC_CustomVT
2 1
1,711 3
1.5% -
0.0 2.6
over 1 year ago about 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShaderConductor

Posts with mentions or reviews of ShaderConductor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

NFSC_CustomVT

Posts with mentions or reviews of NFSC_CustomVT. We have used some of these posts to build our list of alternatives and similar projects.
  • Night Run w/ Supra in Palmont
    1 project | /r/needforspeed | 10 Apr 2022
    BTW, I've made a custom VT shader as an attempt to decompile it, so if you want to play around with even more granularity: https://github.com/xan1242/NFSC_CustomVT

What are some alternatives?

When comparing ShaderConductor and NFSC_CustomVT you can also consider the following projects:

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

NFS-2015-Revival-Mod-Extras - Additional plugins/addons for the NFS 2015 Revival mod.

shaderc-rs - Rust bindings for the shaderc library.

hp2wsfix - Need for Speed: Hot Pursuit 2 PC - Widescreen fix

crosscore_dev - crosscore is a portable C++ library for graphics programming

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

NFS-XtendedInput - NFS (Black Box, MW & newer) - XInput Plugin

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

reshade - A generic post-processing injector for games and video software.