ShaderConductor VS crosscore_dev

Compare ShaderConductor vs crosscore_dev and see what are their differences.

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages (by microsoft)
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ShaderConductor crosscore_dev
2 3
1,686 13
0.0% -
0.0 8.4
about 1 year ago 2 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShaderConductor

Posts with mentions or reviews of ShaderConductor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

crosscore_dev

Posts with mentions or reviews of crosscore_dev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-12.

What are some alternatives?

When comparing ShaderConductor and crosscore_dev you can also consider the following projects:

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

ascii-graphics - 3D graphics in the terminal using ASCII characters

OpenSceneGraph - OpenSceneGraph git repository

NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

shaderc-rs - Rust bindings for the shaderc library.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

magnum-examples - Examples for the Magnum C++11 graphics engine

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

echo - A New Cross-Platform 2D 3D Game Engine