ShaderConductor
crosscore_dev
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ShaderConductor | crosscore_dev | |
---|---|---|
2 | 3 | |
1,686 | 13 | |
0.0% | - | |
0.0 | 8.4 | |
about 1 year ago | 2 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderConductor
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Start project on Metal, port to DX11?
Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
- I'm sick of shader caches. The way Steam Deck handles them needs to improve:
crosscore_dev
What are some alternatives?
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ascii-graphics - 3D graphics in the terminal using ASCII characters
OpenSceneGraph - OpenSceneGraph git repository
NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
shaderc-rs - Rust bindings for the shaderc library.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
magnum-examples - Examples for the Magnum C++11 graphics engine
black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
echo - A New Cross-Platform 2D 3D Game Engine