shaderc-rs
thindx
shaderc-rs | thindx | |
---|---|---|
1 | 1 | |
253 | 8 | |
2.0% | - | |
4.5 | 6.8 | |
2 months ago | 3 months ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shaderc-rs
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Help: how to link libstdc++ to a Cargo project?
The shaderc-rs readme has some good advice on how to use it in your project.
thindx
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How to convert an enum to string in C++
https://github.com/MaulingMonkey/winresult/
Another project: thindx. Bindings for d3dcompiler + d3d9 + xinput have a lot of enums and flags:
• 50 results in 49 files for flags!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx%20...
• 77 results in 69 files for enumish!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx+en...
• I still do things by hand somtimes, for reasons that elude my recollection: https://github.com/MaulingMonkey/thindx/blob/127d75f9de91f73...
And these are baby numbers compared to an actual professional gamedev codebase. Attention to detail makes me fairly comfortable with this much hand-generated nonsense in my one man show, but bugs still crop up... and there are people I would dread handing maintainence of such a project over to that I've worked with in a professional capacity, who simply do not care to exercise the same level of care as I do when editing such stuff.
What are some alternatives?
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
bevy_toon_shader - Toon Shader for the bevy game engine
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
winresult - Debug-friendly rust types/codes for windows results
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
reshade - A generic post-processing injector for games and video software.