shaderc-rs VS thindx

Compare shaderc-rs vs thindx and see what are their differences.

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shaderc-rs thindx
1 1
253 8
2.0% -
4.5 6.8
2 months ago 3 months ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shaderc-rs

Posts with mentions or reviews of shaderc-rs. We have used some of these posts to build our list of alternatives and similar projects.

thindx

Posts with mentions or reviews of thindx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-30.
  • How to convert an enum to string in C++
    4 projects | news.ycombinator.com | 30 Sep 2023
    https://github.com/MaulingMonkey/winresult/

    Another project: thindx. Bindings for d3dcompiler + d3d9 + xinput have a lot of enums and flags:

    • 50 results in 49 files for flags!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx%20...

    • 77 results in 69 files for enumish!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx+en...

    • I still do things by hand somtimes, for reasons that elude my recollection: https://github.com/MaulingMonkey/thindx/blob/127d75f9de91f73...

    And these are baby numbers compared to an actual professional gamedev codebase. Attention to detail makes me fairly comfortable with this much hand-generated nonsense in my one man show, but bugs still crop up... and there are people I would dread handing maintainence of such a project over to that I've worked with in a professional capacity, who simply do not care to exercise the same level of care as I do when editing such stuff.

What are some alternatives?

When comparing shaderc-rs and thindx you can also consider the following projects:

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

bevy_toon_shader - Toon Shader for the bevy game engine

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

winresult - Debug-friendly rust types/codes for windows results

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

reshade - A generic post-processing injector for games and video software.