Rust Direct3d Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
https://github.com/MaulingMonkey/winresult/
Another project: thindx. Bindings for d3dcompiler + d3d9 + xinput have a lot of enums and flags:
• 50 results in 49 files for flags!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx%20...
• 77 results in 69 files for enumish!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx+en...
• I still do things by hand somtimes, for reasons that elude my recollection: https://github.com/MaulingMonkey/thindx/blob/127d75f9de91f73...
And these are baby numbers compared to an actual professional gamedev codebase. Attention to detail makes me fairly comfortable with this much hand-generated nonsense in my one man show, but bugs still crop up... and there are people I would dread handing maintainence of such a project over to that I've worked with in a professional capacity, who simply do not care to exercise the same level of care as I do when editing such stuff.
Index
Project | Stars | |
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1 | thindx | 8 |
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