DirectXShaderCompiler VS slang

Compare DirectXShaderCompiler vs slang and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)

slang

Making it easier to work with shaders (by shader-slang)
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DirectXShaderCompiler slang
33 4
2,916 1,685
2.4% 10.3%
0.0 9.8
4 days ago 2 days ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

slang

Posts with mentions or reviews of slang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing DirectXShaderCompiler and slang you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

reshade - A generic post-processing injector for games and video software.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

easy_localization - Easy and Fast internationalizing your Flutter Apps

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

macOS_Wine_builds - Official Winehq macOS Packages

3d-game-shaders-for-beginners - ๐ŸŽฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

xshade - "cross shade" meta shading language and compiler

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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