DirectXShaderCompiler VS SPIRV-Cross

Compare DirectXShaderCompiler vs SPIRV-Cross and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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DirectXShaderCompiler SPIRV-Cross
33 10
2,916 1,907
2.4% 2.0%
0.0 9.0
2 days ago 11 days ago
C++ GLSL
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing DirectXShaderCompiler and SPIRV-Cross you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

naga - Universal shader translation in Rust

macOS_Wine_builds - Official Winehq macOS Packages

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

slang - Making it easier to work with shaders

rivi-loader - Vulkan Compute program loader in Rust