SPIRV-Cross VS glslang

Compare SPIRV-Cross vs glslang and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
SPIRV-Cross glslang
10 6
1,884 2,794
2.3% 2.2%
9.0 9.4
8 days ago 6 days ago
GLSL C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

What are some alternatives?

When comparing SPIRV-Cross and glslang you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

naga - Universal shader translation in Rust

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

SPIRV-VM - Virtual machine for executing SPIR-V

rivi-loader - Vulkan Compute program loader in Rust

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

vulkan-guide - Introductory guide to vulkan.

wgpu - Cross-platform, safe, pure-rust graphics api.

Orochi