DirectXShaderCompiler VS rust-gpu

Compare DirectXShaderCompiler vs rust-gpu and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)

rust-gpu

๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง (by EmbarkStudios)
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DirectXShaderCompiler rust-gpu
33 82
2,905 6,930
2.1% 1.9%
0.0 8.2
3 days ago 5 days ago
C++ Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing DirectXShaderCompiler and rust-gpu you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

llama.cpp - LLM inference in C/C++

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

wgpu - Cross-platform, safe, pure-rust graphics api.

macOS_Wine_builds - Official Winehq macOS Packages

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

slang - Making it easier to work with shaders

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework