UnityURP-AnimeStyleCelShader VS Post-Processing-Scan

Compare UnityURP-AnimeStyleCelShader vs Post-Processing-Scan and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
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UnityURP-AnimeStyleCelShader Post-Processing-Scan
1 4
112 717
- -
0.0 3.9
about 1 year ago 11 months ago
HLSL ShaderLab
MIT License The Unlicense
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and Post-Processing-Scan you can also consider the following projects:

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.