bgfx
OpenSceneGraph
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bgfx | OpenSceneGraph | |
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37 | 11 | |
11,510 | 2,450 | |
- | - | |
9.5 | 4.4 | |
5 days ago | 6 days ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bgfx
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Tools for rolling your own engine
bgfx seems interesting if you aren't going to use SFML. Gets you rendering.
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Are there any game engines or game frameworks that are simple to use and well documented? Anything with c++, python, kotlin, or java support will work. 2d is a must - have.
You can also check bgfx, although this is just a rendering library. (In their github they have a showcase of projects, game engines and games developed with it)
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Feasibility of a GTK <-> Qt 'transpiler'?
And bgfx does it with graphics and ui.
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What are the best software libraries which implement great abstractions (language agnostic)?
I know I've seen a few key graphics layer abstraction libraries, but I can't recall which ones are best, perhaps (I just saw) bgfx?
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Do graphics companies ever use C or "C style C++"?
BGFX is a somewhat popular cross-platform rendering library that is written in C-style C++ (the author calls it Orthodox C++ ).
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The current state of GPU API's and why I wish V-EZ hadn't died.
bgfx
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Da li u Srbiji , generalno prostoru balkana , ima "Ozbiljnih" Open source kreatora?
Ovaj lik ima srpsko ime, al ne znam dal je stvarno iz srbije, ima dosta veliki projekat iza sebe: https://bkaradzic.github.io/bgfx/overview.html
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What would be most beneficial to learn to get back up to speed?
Perhaps not quite what you're looking for, but I've had a reasonably good experience with bgfx. It's basically 1 level of abstraction above specific graphics APIs (GL, DirectX, etc). It is not a full game engine, just a rendering API.
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BGFX DirectX11 "Failed to create vertex shader" over Windows 10x64, but works fine under Win7x86 with d3d9.
Im using this lib for getting renderer API, on pretty old PC with win7x86 works pretty fine, but when Im trying to start it on Windows 10x64 with DirectX11(software) on DirectX10(hardware) it says the next thing:
You'll probably have more luck here: https://github.com/bkaradzic/bgfx/discussions
OpenSceneGraph
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C++ and job opportunities
browse github and try to contribute. I started with OpenSceneGraph
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What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
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Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
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Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
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Scene graph using OpenGL core context
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
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I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
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SPEED DREAMS - Boxer 96 Carson Edition at Brno
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
- Getting information about classes, methods and variables in C++?
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Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
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Speed Dreams needs you! (Call for devs)
-Finish the implementation of the new OpenSceneGraph rendering engine: The game allows to replace the default renderer (ssggraph) with OpenSceneGraph, but it still needs to implement many features to be completed, as well as further optimisation.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
sokol - minimal cross-platform standalone C headers
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
urho3d - Cross-platform 2D and 3D game engine
raylib - A simple and easy-to-use library to enjoy videogames programming
vulkan-guide - Introductory guide to vulkan.