I want to make a game for Linux. Where do I even start?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/linuxquestions

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  • Panda3D

    Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

    Panda3D

  • OpenSceneGraph

    OpenSceneGraph git repository

    openscenegraph (mainly focuses on graphics, used by openmw for example)

  • OPS

    OPS - Build and Run Open Source Unikernels. Quickly and easily build and deploy open source unikernels in tens of seconds. Deploy in any language to any cloud.

  • pygame_sdl2

    Reimplementation of portions of the pygame API using SDL2.

    pygame_sdl2 (SDL bindings for python)

  • PhysicsExamples2D

    Examples of various Unity 2D Physics components and features.

    And of course there are the non-free engines that support linux like unity3d or unreal

  • RakNet

    RakNet is a cross platform, open source, C++ networking engine for game programmers.

    RakNet (UDP network library)

  • Torque3D

    MIT Licensed Open Source version of Torque 3D from GarageGames

    Torque

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    godot

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    If we're going to list graphics libraries then bgfx and irrlicht are probably worth a mention as well.

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

    I also didn't see the very excellent C library raylib (well, really it's a collection) in the list.

  • GLM

    OpenGL Mathematics (GLM)

    GLM and CGLM should probably be mentioned as well since you'll probably want a good linear algebra library if you are going with just a rendering library instead of a full game engine.

  • Box2D

    Box2D is a 2D physics engine for games

    As for physics there's tons of options, but the list gets rather exhaustive when considering 2D and 3D but you have box2d, bullet, and many many more.

  • cglm

    📽 Highly Optimized Graphics Math (glm) for C

    GLM and CGLM should probably be mentioned as well since you'll probably want a good linear algebra library if you are going with just a rendering library instead of a full game engine.

  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

    As for physics there's tons of options, but the list gets rather exhaustive when considering 2D and 3D but you have box2d, bullet, and many many more.

  • love

    LÖVE is an awesome 2D game framework for Lua.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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