Looking for a 2d graphics framework for my needs

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • sokol

    minimal cross-platform standalone C headers

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • olcPixelGameEngine

    The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

  • SFML isn't bad. But I had a lot of issues with it. If you want a super lightweight engine with basically only a minimal amount of functions and can get stuff drawn on the screen fast then I'd say Pixel Game Engine. Just a single .h file and you are good to go. There are extensions for it for more functions like game pad support. C++ only and it doesn't hold your hand or get in the way. https://github.com/OneLoneCoder/olcPixelGameEngine

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Godot maybe? You can script in C++ (sort of UE style) OR just code in actual C++, recompile it, mod it, rip some parts (3D parts probably for your case), etc. etc. https://github.com/godotengine/godot

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • Maybe raylib? https://www.raylib.com/

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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