Good graphics engines to visualize my physics framework?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • Okay, after specifically googling for a MacOS raylib I found the homebrew formula for it, but according to [here](https://raysan5.itch.io/raylib) and [here](https://www.raylib.com/), raylib only has windows installations. You'd think they would at least *mention* that it's also on linux/macos on the download page.

  • debug-draw

    Immediate-mode, renderer agnostic, lightweight debug drawing API.

  • https://github.com/glampert/debug-draw ?

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

  • If you want something that gives you more control you could use magnum.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • You could also use Godot. Yes, its a full-blown engine, but it is written in C++ and open source. So you could embed your PE and only use the rendering part of Godot.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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