A simple and easy-to-use library to enjoy videogames programming
Okay, after specifically googling for a MacOS raylib I found the homebrew formula for it, but according to [here](https://raysan5.itch.io/raylib) and [here](https://www.raylib.com/), raylib only has windows installations. You'd think they would at least *mention* that it's also on linux/macos on the download page.
Immediate-mode, renderer agnostic, lightweight debug drawing API.
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Lightweight and modular C++11 graphics middleware for games and data visualization
If you want something that gives you more control you could use magnum.
Godot Engine – Multi-platform 2D and 3D game engine
You could also use Godot. Yes, its a full-blown engine, but it is written in C++ and open source. So you could embed your PE and only use the rendering part of Godot.
Games from scratch
6 projects | reddit.com/r/gamedev | 24 Jul 2022
Looking for a 2d graphics framework for my needs
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Game engine for programmars
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I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
Ask HN: What is your new year's resolution?
3 projects | news.ycombinator.com | 1 Jan 2023