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Raylib is a great library for graphics. You can also use extra libraries such as Raymath and Raudio to fit the needs of your game.
i'd go for OpenTK so you don't have to learn c++ in addition. also one of the most important things is understanding how to communicate with the GPU and for that https://learnopengl.com/ is a great resource. (also creating a 3d engine is not really that much harder than a 2d engine in my opinion)
i'd go for OpenTK so you don't have to learn c++ in addition. also one of the most important things is understanding how to communicate with the GPU and for that https://learnopengl.com/ is a great resource. (also creating a 3d engine is not really that much harder than a 2d engine in my opinion)
I can recommend Löve as a great framework! http://love2d.org/
Raylib is a great library for graphics. You can also use extra libraries such as Raymath and Raudio to fit the needs of your game.