OpenSceneGraph VS GLFW

Compare OpenSceneGraph vs GLFW and see what are their differences.

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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OpenSceneGraph GLFW
12 65
2,719 10,369
- 2.3%
5.4 9.0
about 1 month ago 7 days ago
C++ C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-28.
  • GLFW has merged proper support for client-side window decorations on Wayland!
    3 projects | reddit.com/r/linux | 28 Mar 2023
  • Newbie questions about how to start
    2 projects | reddit.com/r/VoxelGameDev | 21 Feb 2023
    To go multiplatform with OpenGL / Vulkan (harder for a beginner) you can use a simple window library like GLFW and Dear ImGui for UI. I use these for Avoyd, along with a few other libraries.
  • CMake can't find GLEW
    2 projects | reddit.com/r/learnprogramming | 20 Feb 2023
    cmake_minimum_required(VERSION 3.16) project(P1_PR) add_executable(P1_PR src/main.cpp ) find_package(GLFW QUIET) if(NOT GLFW_FOUND) message(STATUS "GLFW not found, fetching from GitHub...") include(FetchContent) FETCHCONTENT_DECLARE( GLFW GIT_REPOSITORY https://github.com/glfw/glfw/ GIT_TAG 3.3.8 ) FetchContent_GetProperties(GLFW) if (NOT GLFW_POPULATED) set(FETCHCONTENT_QUIET NO) FetchContent_Populate(GLFW) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_GAMES OFF CACHE BOOL "" FORCE) add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR}) endif() endif() find_package(GLEW QUIET) if(NOT GLEW_FOUND) message(STATUS "GLEW not found, fetching from GitHub...") include(FetchContent) FETCHCONTENT_DECLARE( GLEW GIT_REPOSITORY https://github.com/Perlmint/glew-cmake GIT_TAG glew-cmake-2.2.0 ) FetchContent_GetProperties(GLEW) if (NOT GLEW_POPULATED) set(FETCHCONTENT_QUIET NO) FetchContent_Populate(GLEW) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_GAMES OFF CACHE BOOL "" FORCE) add_subdirectory(${glew_SOURCE_DIR} ${glew_BINARY_DIR}) endif() endif() target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_SOURCE_DIR} PRIVATE ${GLEW_SOURCE_DIR} ) target_link_libraries(${PROJECT_NAME} glfw glew32 opengl32 gdi32 glm ) target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
  • ayuda OpengL
    3 projects | reddit.com/r/programacion | 2 Jan 2023
  • Cursor scaling on Wayland is not there yet
    4 projects | reddit.com/r/linux | 11 Dec 2022
    I recently started following the Learn OpenGL tutorial and noticed that when I create a window with GLFW in the Wayland GNOME session the cursor becomes much larger when hovering over the window. This is because a Wayland client is expected to define its own pointer (cursor) and that seems to lead to inconsistencies between implementations. I do not have a problem with CSD being default on Wayland (I even prefer it when done really well, like Telegram Desktop, or any GTK app with GtkHeaderBar) but the cursor switching scale while moving it over surfaces (windows) is much more jarring.
  • Ayuda con OpenGL
    2 projects | reddit.com/r/programacion | 8 Dec 2022
  • I have trouble creating window In Ubuntu
    2 projects | reddit.com/r/vulkan | 25 Nov 2022
    I recall an issue specific to Wayland where windows only appear after the first command buffer is submitted. https://github.com/glfw/glfw/issues/1398
  • SDL, SFML, other libraries for game development in C++...?
    5 projects | reddit.com/r/gamedev | 29 Oct 2022
    GLFW - Windowing and Rendering
  • Dependency management with Cmake FetchContent
    2 projects | reddit.com/r/cpp_questions | 22 Oct 2022
    cmake_minimum_required(VERSION 3.11) project(my_project LANGUAGES CXX VERSION 1.0 ) include(FetchContent) FetchContent_Declare( glfw GIT_REPOSITORY "https://github.com/glfw/glfw" GIT_TAG dd8a678a66f1967372e5a5e3deac41ebf65ee127 ) message("Fetching glfw...") FetchContent_MakeAvailable(glfw) FetchContent_Declare( vulkan GIT_REPOSITORY "https://github.com/KhronosGroup/Vulkan-Hpp" GIT_TAG 429c4c522c65d10ec6df4633a1b78fc28aca7dc3 ) message("Fetching vulkan") FetchContent_MakeAvailable(vulkan) add_executable(my_project src/main.cpp) target_link_libraries(my_project PRIVATE glfw) target_link_libraries(my_project PRIVATE vulkan)
  • gamen: Cross-platform GUI window creation & management library in Go
    4 projects | reddit.com/r/golang | 27 Aug 2022
    gamen is just a window handling library, it is comparable to glfw & winit.

What are some alternatives?

When comparing OpenSceneGraph and GLFW you can also consider the following projects:

SDL - Simple Directmedia Layer

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

gl4es - GL4ES is a OpenGL 2.1/1.5 to GL ES 2.0/1.1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten and AmigaOS4.