OpenSceneGraph VS GLFW

Compare OpenSceneGraph vs GLFW and see what are their differences.

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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OpenSceneGraph GLFW
7 35
2,337 8,508
- 1.9%
5.6 9.0
28 days ago 14 days ago
C++ C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-20.

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

What are some alternatives?

When comparing OpenSceneGraph and GLFW you can also consider the following projects:

SDL - Simple Directmedia Layer

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

raylib - A simple and easy-to-use library to enjoy videogames programming