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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
3 projects | reddit.com/r/cpp | 1 Jun 2022
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
What program do I use for a physics engine?
2 projects | reddit.com/r/cpp_questions | 28 Mar 2022
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
Graphics Engine Only ....
5 projects | reddit.com/r/gamedev | 7 Feb 2022
Does http://www.openscenegraph.org/ fit?
Current state of SimRacing in Linux (Updated to 2022-2)
9 projects | reddit.com/r/simracing | 2 Feb 2022
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
openscenegraph (mainly focuses on graphics, used by openmw for example)
Getting information about classes, methods and variables in C++?
4 projects | reddit.com/r/cpp_questions | 13 Aug 2021
Is there a good, open source, realistic OpenGL renderer for us to use?
9 projects | reddit.com/r/opengl | 30 May 2021
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
Speed Dreams needs you! (Call for devs)
2 projects | reddit.com/r/opensourcegames | 3 May 2021
-Finish the implementation of the new OpenSceneGraph rendering engine: The game allows to replace the default renderer (ssggraph) with OpenSceneGraph, but it still needs to implement many features to be completed, as well as further optimisation.
Want to a 3D game without a game engine but not having to deal with opengl stuff ?
4 projects | reddit.com/r/gamedev | 9 Dec 2022
Good graphics engines to visualize my physics framework?
5 projects | reddit.com/r/gamedev | 14 Nov 2022
If you want something that gives you more control you could use magnum.
100,000 subscriber celebration – Ask the Godot contributors anything!
22 projects | reddit.com/r/godot | 1 Nov 2022
Therefore, in terms of artist mindshare, Blender is the leading open source 3D creation program, but not the leading 3D creation program. I think Godot is already in a similar situation, and has been for a few years now. In comparison, most other open source game engines have focused on providing low-level functionality. These certainly fulfill a niche, but in my experience, most people want something that works at a higher level and comes with a built-in editor.
Looking for a 2D/3D rendering layer for C++
3 projects | reddit.com/r/gamedev | 23 Aug 2022
Magnum is worth checking out.
Simple light graphics library for c++?
7 projects | reddit.com/r/gamedev | 14 Aug 2022
Since you want something lightweight, I'll assume you mean the former. If that's the case, then checkout bgfx or Magnum. Magnum does include some extra features typically found in a graphics engine.
Best C++ libraries for 2D game development
2 projects | reddit.com/r/cpp | 24 Jul 2022
You could try Magnum it wraps SDL and others, but you might find it maybe too low-level. It's certainly not Love2D.
Exceptions: Yes or No?
4 projects | reddit.com/r/cpp | 4 Jul 2022
C++ is similar to C in that there are multiple "styles" of use that vary from project to project. Other, usually newer languages (C#, Python, Rust, etc) tend to have a stronger sense of what idioms should be used. Whereas, for instance, some C++ projects (like some GUI libraries and game/graphics engines) will partially/entirely replace the STL (and older ones may have been around before C++ had a standard library aside from C's), or forbid the use of certain C++ features (example).
What is a good absolutely minimalist game/rendering engine?
7 projects | reddit.com/r/gamedev | 17 Jun 2022
Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
6 projects | news.ycombinator.com | 23 Apr 2022
> He has Vulkan support in here with a clearly marked file named Pipeline.cpp. The guy knows what a pipeline is...
There is a Vulkan API wrapper. However, there is no "Vk Renderer" -- no code seems to use the Vulkan parts of the code system, and the two projects seem unrelated.
> * Is this not a UBO interface?
There are ways of making a uniform buffer, however the examples don't cover them and the API doesn't adapt automatically. See how all of the setters assert if UBOs are enabled.
> * I don't see why you think there's limited support for multiple framebuffers...?
The code I do see is about binding/unbinding framebuffers in a stateful manner, e.g. AbstractFramebuffer::bind(), rather than supporting passes.
> None of your criticism seem well intentioned. It might behoove you to give people the benefit of the doubt and realize that you may be able to learn something from them, even if they're so clearly inferior to you.
To put it simply, I've taught enough graphics to know first-hand the kinds of misconceptions that OpenGL-styled APIs can cause, and I'm just a bit tired to see it continue. Admittedly I was a bit harsh, I don't mean any harm towards the author. There are just graphics APIs with interfaces I consider to be much better designed.6 projects | news.ycombinator.com | 23 Apr 2022
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
urho3d - Game engine
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.