Is there a good, open source, realistic OpenGL renderer for us to use?

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
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  • filament

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Cluster

    Clustered shading implementation with bgfx (by pezcode)

  • polymer

    🎨 graphics/interaction prototyping sandbox (by ddiakopoulos)

  • HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  • MxEngine

    C++ open source 3D game engine

  • FlaxEngine

    Flax Engine – multi-platform 3D game engine

  • The-Forge

    The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
  • OpenSceneGraph

    OpenSceneGraph git repository

  • I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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