Is there a good, open source, realistic OpenGL renderer for us to use?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/opengl

Our great sponsors
  • SonarQube - Static code analysis for 29 languages.
  • OPS - Build and Run Open Source Unikernels
  • Scout APM - Less time debugging, more time building
  • GitHub repo filament

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

  • GitHub repo Cluster

    Clustered shading implementation with bgfx (by pezcode)

  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

  • GitHub repo polymer

    🎨 graphics + interaction engine (by ddiakopoulos)

  • GitHub repo HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  • GitHub repo MxEngine

    C++ open source 3D game engine

  • GitHub repo FlaxEngine

    Flax Engine – multi-platform 3D game engine

  • GitHub repo The-Forge

    The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

  • OPS

    OPS - Build and Run Open Source Unikernels. Quickly and easily build and deploy open source unikernels in tens of seconds. Deploy in any language to any cloud.

  • GitHub repo OpenSceneGraph

    OpenSceneGraph git repository

    I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts