Is there a good, open source, realistic OpenGL renderer for us to use?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/opengl

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  • filament

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

  • Cluster

    Clustered shading implementation with bgfx (by pezcode)

  • Sonar

    Write Clean C++ Code. Always.. Sonar helps you commit clean C++ code every time. With over 550 unique rules to find C++ bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.

  • polymer

    🎨 graphics + interaction engine (by ddiakopoulos)

  • HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  • MxEngine

    C++ open source 3D game engine

  • FlaxEngine

    Flax Engine – multi-platform 3D game engine

  • The-Forge

    The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

  • InfluxDB

    Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.

  • OpenSceneGraph

    OpenSceneGraph git repository

    I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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