Is there a good, open source, realistic OpenGL renderer for us to use?

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
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  1. filament

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 (by google)

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. Cluster

    Clustered shading implementation with bgfx (by pezcode)

  4. polymer

    🎨 graphics/interaction prototyping sandbox (by ddiakopoulos)

  5. HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  6. MxEngine

    C++ open source 3D game engine

  7. FlaxEngine

    Flax Engine – multi-platform 3D game engine

  8. The-Forge

    The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

  9. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
  10. OpenSceneGraph

    OpenSceneGraph git repository

    I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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