Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer

This page summarizes the projects mentioned and recommended in the original post on /r/cpp

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  • Qt

    Qt Base (Core, Gui, Widgets, Network, ...)

  • Interestingly Qt has QPointer which nulls itself out when the target T is deleted. It's convenient when I want weak references to GUI objects (though you have to be careful to check for its presence after every time you call code which could possibly delete it, I usually call it QPointer maybe_foo). However, from my brief look at the source (link), it's implemented in terms of qsharedpointer.h-> qsharedpointer_impl.h and QtSharedPointer (not sure how it works, but there's probably overhead going on). I wonder how it works, and compares to generational indexes or Vale's generational references (link).

  • OpenSceneGraph

    OpenSceneGraph git repository

  • I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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