100,000 subscriber celebration – Ask the Godot contributors anything!

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Can you provide any insight as to what the future holds for IK & bone systems in G4? It seems like this is a bit of a mess right now - between the multitude of issues with physical bones (I heard there was talk of a rework of this system as well?) And the current deprecation of TwistedTwigLeg's Skeleton Modification Stack system - which was already brand new in G4 - I'm wondering if we have a clear idea of what the future looks like for these systems and if this is a high priority for the team.

  • godot-docs

    Godot Engine official documentation

  • We are moving the official documentation towards being a reference manual, with only a "your first game" tutorial included for 2D and 3D. See https://github.com/godotengine/godot-docs/issues/3390 for rationale.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • There's chance to have Subtractive Shadow-mapping/Shadow-masking anytime (relatively) soon, or plans at all?

  • renik

    Provides a humanoid ik rig for avatars as pure GDScript for vanilla Godot Engine 4.x, or as a custom engine module

  • u/hey_itscarter By the way, I forgot to mention, but if you're interested in a full-body IK solution intended for VR usage, we have a module called RenIK available here under the MIT license thanks to some incredible work by MMMaellon: https://github.com/V-Sekai/RenIK - it has been fairly stable in recent testing, provided that you import the model with lined up bones using the import retarget options. It does currently have to be compiled into the engine with scons custom_modules

  • many_bone_ik

    Discontinued A custom inverse kinematics system solver for multi-chain skeletons and with constraints.

  • There are other holistic IK algorithms in development for Godot, including EWBIK here: https://github.com/V-Sekai/ewbik but I do not think it is production-ready yet.

  • gdnative

    Rust bindings for Godot 3

  • GDExtension is a platform, much like GDNative. It provides tools, but additional language bindings will still come from the community. For Godot Rust you can track the progress here: https://github.com/godot-rust/godot-rust/issues/824

  • Godot_GSOC_2020_2D_Project

    A Godot project for testing my 2D GSOC changes

  • Here is the test project I used when experimenting with 2d bones: https://github.com/TwistedTwigleg/Godot_GSOC_2020_2D_Project

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • Therefore, in terms of artist mindshare, Blender is the leading open source 3D creation program, but not the leading 3D creation program. I think Godot is already in a similar situation, and has been for a few years now. In comparison, most other open source game engines have focused on providing low-level functionality. These certainly fulfill a niche, but in my experience, most people want something that works at a higher level and comes with a built-in editor.

  • magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

  • Therefore, in terms of artist mindshare, Blender is the leading open source 3D creation program, but not the leading 3D creation program. I think Godot is already in a similar situation, and has been for a few years now. In comparison, most other open source game engines have focused on providing low-level functionality. These certainly fulfill a niche, but in my experience, most people want something that works at a higher level and comes with a built-in editor.

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Therefore, in terms of artist mindshare, Blender is the leading open source 3D creation program, but not the leading 3D creation program. I think Godot is already in a similar situation, and has been for a few years now. In comparison, most other open source game engines have focused on providing low-level functionality. These certainly fulfill a niche, but in my experience, most people want something that works at a higher level and comes with a built-in editor.

  • godot-asset-library-laravel

    Discontinued Experimental Godot Asset Library rewrite using the Laravel framework

  • Will the new asset store be open source and derived from https://github.com/Calinou/godot-asset-library-laravel or is it a completely separate project?

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • I've never had formal education on computer graphics – it's all self-taught. This mostly comes from tinkering and experimentation, though I did follow LearnOpenGL a few years ago.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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