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I unfortunately can't think of any off the top of my head - if you're interested in seeing what some people have done, start by checking out babylon.js first, it's a full engine (development seems to be at least partially funded by Microsoft). Then check three.js (3D webgl) and PIXI.js (2D webgl); there's lots of examples and community project show cases.
I unfortunately can't think of any off the top of my head - if you're interested in seeing what some people have done, start by checking out babylon.js first, it's a full engine (development seems to be at least partially funded by Microsoft). Then check three.js (3D webgl) and PIXI.js (2D webgl); there's lots of examples and community project show cases.
I unfortunately can't think of any off the top of my head - if you're interested in seeing what some people have done, start by checking out babylon.js first, it's a full engine (development seems to be at least partially funded by Microsoft). Then check three.js (3D webgl) and PIXI.js (2D webgl); there's lots of examples and community project show cases.
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Diligent Engine
Someone recommended The Forge render framework to me, bit I haven't tried it. Seems to already have a lot of platform support.
I'm not sure that even Sokol has animation support built in. The animation sample appears to use OZZ Animation, which could probably be used with the other rendering libraries too.